⠀ Use P1 Portal Gun - Use the Portal Gun from Portal 1, also uses old sounds. ⠀ Use P1 Fizzler FX - Use the anti-expropriation field from the Portal 1, also uses the old sounds ⠀ Open 1P Entrance - Entrance and Exit in Portal 1 styles ![]() ⠀ Goo Debris - When the "Overgrown" style is turned on, different structures will be generated in the acid ⠀ Restart When Reaching Exit - If you disable it, test chambers will not restart, after passing ⠀ Door Cameras - if enabled, cameras will appear at the entrance and exit This includes my Refurbished Style, a hybrid of Clean and 1950s style similar to the Coop Course 5. It is compatible with Radelite's addons, providing styled versions for the Ratman Style. All non-logic items are fully styled for all the default styles. ![]() Symbol Frames - Helps to better distinguish the connection symbols in the test chambers My collection of Items and Styles for the BEE2. Illumination of unfolded excursion funnels - excursion funnels will create light, if you include this item Unlock standard items - if you enable this item you can remove obligatory (in the vanilla editor) items, such as entrance and exit doors, a large hall of observation, as well as you can place them yourself, even several pieces at once Īdd fog over the toxic liquid - well the name says it all ![]() Protect against portals (anti-exposure field) - Soon Properties of styles and Element window Useful section for fine-tuning test chambers.Ĭave Multiverse - If you enable this, Cave Jhonson before the start of the test chamber spout all sorts of crap about the multiverse
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